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AI Insights · Timothy · April 2024

Top 5 Third Person Games in Romania for Q1 2024

In Q1 2024, the top third-person games in Romania showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics.

Top 5 Third Person Games in Romania for Q1 2024

In Q1 2024, the top five third-person games in Romania demonstrated diverse performance metrics across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of the market dynamics for these popular games.

PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue peak at approximately $136K in mid-January before fluctuating and ending the quarter around $107K. Weekly downloads experienced a downward trend from 15.3K at the start of January to 7.1K by the end of March. The game also maintained a robust base of weekly active users, starting at 583K and peaking at 704K in late January.

Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED showed a consistent performance in weekly revenue, starting at $27.8K and fluctuating around $29.7K towards the end of the quarter. Weekly downloads started strong at 28.7K but saw a decline to 14.4K by the end of March. The game’s weekly active users peaked at 560K in mid-February, reflecting strong engagement throughout the quarter.

Last War:Survival from FirstFun exhibited a steady growth in weekly revenue, starting at $9.8K and reaching approximately $34.7K by the end of March. However, weekly downloads showed a significant decline from 14.8K at the beginning of January to 3.1K by the end of March. The game’s weekly active users also saw a peak of 30.8K in mid-January but settled around 17.2K by the end of the quarter.

Stumble Guys by Scopely, Inc. had a mixed quarter. Weekly revenue started at $10.8K and ended at $4.8K. Downloads were initially high at 22.6K but saw a dip to 15.6K by the quarter’s end. The game’s weekly active users peaked at 114K in early January but experienced fluctuations, settling around 90.8K by late March.

Genshin Impact from COGNOSPHERE PTE. LTD. showed modest weekly revenue, peaking at $11.2K in early January and ending the quarter around $4.1K. Weekly downloads were relatively stable, starting at 2.8K and ending at 1.1K. The game maintained a consistent base of weekly active users, fluctuating around 37.9K and ending the quarter at 32.7K.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024